Wednesday, May 21, 2014

PDF Ebook Dead Girls Don't Lie, by Jennifer Shaw Wolf

PDF Ebook Dead Girls Don't Lie, by Jennifer Shaw Wolf

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Dead Girls Don't Lie, by Jennifer Shaw Wolf

Dead Girls Don't Lie, by Jennifer Shaw Wolf


Dead Girls Don't Lie, by Jennifer Shaw Wolf


PDF Ebook Dead Girls Don't Lie, by Jennifer Shaw Wolf

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Dead Girls Don't Lie, by Jennifer Shaw Wolf

Review

“Wolf has constructed a harrowing suspense story that . . . will keep readers enthralled to the very end. Written in the same gripping style as the books of the ever-popular Lois Duncan, this is for teens looking for a good mystery.” ―Booklist“A mystery, a tragedy, a love story--Jennifer Shaw Wolf draws you in and keeps you guessing until the very last page.” ―Holly Cupala, author of Tell Me a Secret and Don't Breathe a Word“A captivating novel. A must read.” ―New York Journal of Books“Any reader that enjoys coming-of-age tales or mysteries will quickly read this page-turner.” ―Library Media Connection

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About the Author

Jennifer Shaw Wolf is the author of Breaking Beautiful and Dead Girls Don't Lie. Her hobbies include reading, video production, skiing, and running. She grew up in a tiny town in Idaho and currently lives amid the peaceful forests of western Washington with her family. www.jennifershawwolf.com

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Product details

Paperback: 368 pages

Publisher: Bloomsbury USA Childrens; Reprint edition (October 21, 2014)

Language: English

ISBN-10: 9780802737533

ISBN-13: 978-0802737533

ASIN: 0802737536

Product Dimensions:

5.5 x 1 x 8.2 inches

Shipping Weight: 13.4 ounces (View shipping rates and policies)

Average Customer Review:

4.3 out of 5 stars

94 customer reviews

Amazon Best Sellers Rank:

#85,750 in Books (See Top 100 in Books)

Since the beginning, the mystery involving the death of Rachel grabs your attention. Jaycee doesn't really believe what her town, including the police, says about why her friend died (wow, so many people were so mean). Instead, she keeps searching for answers to find out the truth. Her small town is not as perfect as it seems. An interesting YA story.

This is an amazing book with great twists and turns. Every page will keep you hooked and wanting more. i would really recommend this book. Its amazing and i wish i could read it again. I dont like to give away anything..so just read it. its amazing

This book just gave me life. The characters were so detailed you could feel every emotions they went through. The descriptive aspect was so vivid I could see every scene and understood what the writer was imagining when writing the book.The only thing that was a bit of a bummer you could tell who killed Rachel way before the book announced it.But overall good story!

This was a suspenceful YA read. I got this for my daughter but after watching how engrossed she became in the story I and ended up listening to it myself and I found myself not being able to put it down.

Jaycee's best friend, Rachel, is murdered just moments after age fails to respond to a text for help, leaving behind a message to trust only E, not the police, not the FBI. While authorities blame Mexican gang violence for Rachel's death, Jaycee sets out to solve the crime herself, reluctantly accepting help from Eduardo and not so reluctantly accepting help from a cute guy named Skyler.I wanted to like this YA mystery because the premise was just so interesting. Unfortunately, the stereotypes, overt and covert racism, all good or all bad characters, and lack of interesting plot made enjoying this book impossible. Narrator Jaycee, the good Christian white girl judged everyone based on her prejudices, even while seeming to be appalled by the overt racist actions and words of others. All the characters were stereotypes from the strict Christian father to the migrant workers to the cops who weren't as smart as she was. The writing was full of telling, rather than showing the plot unfold. The ending, while surprising, lacked any payoff for me.File this under disappointing.

Honestly I thought this book would be really dumb and high school-y but I'm actually enjoying it. I bought it on a whim, desperately for anything entertaining and I flew through the book. The chapters aren't incredibly long so you don't feel like you're reading too much, some grammatical mistakes but that's expected.

Each chapter keeps you reading and really waiting on to find out. You think you got it figured out you are already on to the next. It keeps you wanting to find out the next twist in the story. Leading up to the reasons. Good book!!!

Super amazing you will not be disappointed!

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Tuesday, May 13, 2014

Download PDF Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library), by Peter Walsh

Download PDF Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library), by Peter Walsh

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Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library), by Peter Walsh

Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library), by Peter Walsh


Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library), by Peter Walsh


Download PDF Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library), by Peter Walsh

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Advanced 3D Game Programming With Directx 10.0 (Wordware Game and Graphics Library), by Peter Walsh

About the Author

Peter Walsh is a professional software engineer currently working for Realtime Worlds in Dundee, Scotland, on the upcoming game A.P.B. He most recently worked as engine programmer on Crackdown for the Xbox 360. Among the other game titles he has worked on are Medal of Honor: Rising Sun, Harry Potter and the Chamber of Secrets, F1 Career Challenge, and Time of Defiance. He is the author of five books on game development, including Advanced 3D Game Programming with DirectX 9.0.

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Product details

Series: Wordware Game and Graphics Library

Paperback: 552 pages

Publisher: Jones & Bartlett Learning; 1 edition (January 8, 2008)

Language: English

ISBN-10: 1598220543

ISBN-13: 978-1598220544

Product Dimensions:

6.1 x 1.2 x 9.1 inches

Shipping Weight: 1.6 pounds (View shipping rates and policies)

Average Customer Review:

3.9 out of 5 stars

7 customer reviews

Amazon Best Sellers Rank:

#1,165,104 in Books (See Top 100 in Books)

So, the title of this book is "Advanced 3D Game Programming With DirectX 10.0", which seems to imply that the text is designed for intermediate/experienced programmers who want to up their skills to the next level. This book isn't really "advanced" at all -- it's an introductory DirectX/game programming book. So, keep that in mind if you're looking to buy this.However, if you're an experienced C++ programmer, but you're a newbie to DirectX game programming, then this book is absolutely perfect. It covers DirectInput -- teaching you the fundamentals for programming input in your game in a very straightforward non-pretentious manner. Direct3D, typically daunting to newbies, is given a very lucid, clear, and succinct treatment. Walsh also covers more advanced topics like scene management (in truth, he glosses over it, so you'll need to do additional reading elsewhere, but it's a good start...), pixel/vertex shaders, and several cool graphics techniques (pre-computed radiosity was especially cool).Walsh also covers the rudiments of network and sound programming, so your game will be "complete".I guess what I like most about this book is that while it's not too in-depth with regard to any topic, it goes over the basics of all necessary game programming topics, so that you can start writing basic games immediately (full games, mind you...not just a flyby through a room of cubes). It's a great fundamentals book that, if you read and understand fully, will allow you to transition relatively painlessly to more advanced books/techniques.While I was tempted to give this book 4 stars for the misleading title, I simply cannot find it within myself to give a book that is so good at what it does lesser than a 5.Oh, and for those of you wondering, "where do I go next after this book?", here's a list of what I'm using as a hobbyist graphics/game programmer...I hope it helps:- The ShaderX series (advanced real-time graphics topics)- GPU Gems series (more advanced, scientific real-time graphics topics)- "3D Game Engine Design" by David Eberly (great book that teaches you how to design a professional quality game engine)- Real-Time Rendering, 2nd edition (all the real-time graphics considerations and algorithmic fundamentals are here)- Game Programming Gems (these are like the ShaderX/GPU Gems, only for general game programming, including math, sound, input, graphics, scene management, etc.)I hope this review helps anybody interested in becoming a game programmer!

I wanted to leave a fair review of this book despite having to update all the source code to Visual Studio 2010. The book encapsulates DX10 very well, and the networking portion was well worth the purchase. You do need to know a good bit of c++ and be comfortable working with templates, classes, pointers, and references.While the end game mentioned is included it is not built in the book as a "work towards this goal", but is something to look forward to still. I would have liked some chapters to go into more detail, but this book isn't a beginners guide so I knew that before making my purchase. Even in 2012 this book can still provide great information, and you are still able to utilize the source code. Just make sure you're comfortable with importing and debugging any issues that VS2010 throws out.The author does provide his email address, not sure if he changed it but he never replied to my questions.

It wold be very interesting to read what Peter would say about DX11 and DX12!

This book is great for those that already know a good bit of c++. If covers a bit of windows programming to get up and running to allow a jump into direct x. I recommend this book for beginners to directx but not beginners to c++. Beginners to c++ will just get frustrated so get a c++ book first, read it, write some code, then check out this book. It's really annoying that I've spent a good 3-4 hours thus far troubleshooting the code that is available for download and I still can get it up and running. :(

This book explains every part of directX10 and even helps you make a small game engine. Great code encapsulation using classes and catching errors.One needs to know pretty well C++ to understand all the things explained and used.

I have read Peter Walsh's other book about Direct X 9.0 called "The Zen of Direct X Programming" (or something like that) Anyway, that was way better. Actually the previous book mentioned was awesome, that is why I bought the "Advanced version" except the "Advanced version" is by a different publisher who probably said to Peter... "Don't be funny in your book, be boring, don't explain things, anything you do explain, explain it poorly and don't give any good examples." And that is the book for you.

So far I'm over half way through the book page 280. Its been non stop theory, math, and code snippets for UDP code. Nothing fun has happened this whole time, hard as hell to not burn this book in frustration. I have read several book on making games all of which made it fun with little projects and things but this book just dumps tons of theory and code snippets at you and that's it. The only thing that could save this book is a decent project at the end that uses this theory nicely, and then I'll go back and review other wise its just a boring mess of complicated code.Also the author of this book proudly proclaims to be a well know game programmer. Looking at his list of games hes worked on they are either not notable or were complete fail. A.P.B the MMO was shut down 3 months after launch cause it was terrible no one liked it (they thought it would out sell GTA4 LOL). Considered the biggest fail in modern game history. Medal of honor rising sun was so bad that it nearly killed the medal of honor series. The rest on his list are games I've never heard of and I check game news several times a day.Anyway back on subject, even though this book is written terribly I do think that there is good info inside these dull pages. I'll give it 3 stars so far on the hope that the end projects will be fun and informative. I'll edit this one or do another review after I suffer through the rest of this book.

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